Compare any two graphics cards:
Radeon HD 5750 1GB vs Radeon HD 6770 1GB
IntroThe Radeon HD 5750 1GB has a clock frequency of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 720(144x5) SPUs, 36 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon HD 6770 1GB, which comes with core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 800 SPUs as well as 40 TAUs and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5750 1GB will be 10% quicker than the Radeon HD 6770 1GB in general, due to its higher data rate. (explain)
Texel RateThe Radeon HD 6770 1GB will be quite a bit (approximately 43%) more effective at anisotropic filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateThe Radeon HD 6770 1GB is quite a bit (approximately 29%) faster with regards to anti-aliasing than the Radeon HD 5750 1GB, and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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