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Radeon HD 3870 X2 1GB vs Radeon HD 6770 1GB

Intro

The Radeon HD 3870 X2 1GB comes with a core clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon HD 6770 1GB, which comes with GPU clock speed of 900 MHz, and 1024 MB of GDDR5 RAM set to run at 1050 MHz through a 128-bit bus. It also is made up of 800 SPUs, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB should be a lot faster than the Radeon HD 6770 1GB in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon HD 6770 1GB 67200 MB/sec
Difference: 76928 (114%)

Texel Rate

The Radeon HD 6770 1GB should be a lot (approximately 36%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 9600 (36%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3870 X2 1GB is the winner, by a large margin. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon HD 6770 1GB 14400 Mpixels/sec
Difference: 12000 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 X2 1GB Radeon HD 6770 1GB
Manufacturer ATi ATi
Year Jan 28, 2008 January 2011
Code Name R680 Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe x16
Memory 1024 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 900 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 1126 MHz (x2) 1050 MHz
Unified Shaders 320(64x5) (x2) 800
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) N/A watts 108 watts
Shader Model 4.1 5.0
Bandwidth 144128 MB/sec 67200 MB/sec
Texel Rate 26400 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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