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Radeon HD 3870 X2 512MB vs Radeon HD 6770 1GB

Intro

The Radeon HD 3870 X2 512MB comes with clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 6770 1GB, which comes with core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 800 SPUs along with 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB should in theory be a lot faster than the Radeon HD 6770 1GB overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon HD 6770 1GB 67200 MB/sec
Difference: 48000 (71%)

Texel Rate

The Radeon HD 6770 1GB should be a lot (approximately 36%) more effective at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 9600 (36%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is a better choice, and very much so. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 6770 1GB 14400 Mpixels/sec
Difference: 12000 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 X2 512MB Radeon HD 6770 1GB
Manufacturer ATi ATi
Year Jan 28, 2008 January 2011
Code Name R680 Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe x16
Memory 512 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 900 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 900 MHz (x2) 1050 MHz
Unified Shaders 320(64x5) (x2) 800
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) N/A watts 108 watts
Shader Model 4.1 5.0
Bandwidth 115200 MB/sec 67200 MB/sec
Texel Rate 26400 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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