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GeForce 8800 GT 1GB vs Radeon HD 6750 1GB

Intro

The GeForce 8800 GT 1GB features a GPU core clock speed of 600 MHz, and the 1024 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 6750 1GB, which comes with core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 720 SPUs as well as 36 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
GeForce 8800 GT 1GB 105 Watts
Difference: 19 Watts (22%)

Memory Bandwidth

In theory, the Radeon HD 6750 1GB should perform a small bit faster than the GeForce 8800 GT 1GB overall. (explain)

Radeon HD 6750 1GB 64000 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce 8800 GT 1GB is quite a bit (approximately 29%) more effective at texture filtering than the Radeon HD 6750 1GB. (explain)

GeForce 8800 GT 1GB 33600 Mtexels/sec
Radeon HD 6750 1GB 26100 Mtexels/sec
Difference: 7500 (29%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6750 1GB is superior to the GeForce 8800 GT 1GB, by far. (explain)

Radeon HD 6750 1GB 11600 Mpixels/sec
GeForce 8800 GT 1GB 9600 Mpixels/sec
Difference: 2000 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 1GB Radeon HD 6750 1GB
Manufacturer nVidia ATi
Year Dec 2007 January 2011
Code Name G92 Juniper Pro
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 600 MHz 725 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 112 720
Texture Mapping Units 56 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 105 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 33600 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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