Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon HD 6750 1GB

Intro

The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 memory works at a speed of 792 MHz on this specific card. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6750 1GB, which comes with a core clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is comprised of 720 SPUs, 36 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 57 Watts (66%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6750 1GB will be 1% quicker than the GeForce 8800 GTS (G80) 640MB in general, because of its greater data rate. (explain)

Radeon HD 6750 1GB 64000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 640 (1%)

Texel Rate

The Radeon HD 6750 1GB is a little bit (about 6%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 6750 1GB 26100 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 1476 (6%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 6750 1GB is the winner, though not by far. (explain)

Radeon HD 6750 1GB 11600 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 1340 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 6750 1GB
Manufacturer nVidia ATi
Year Nov 2006 (640) January 2011
Code Name G80 Juniper Pro
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 640 MB 1024 MB
Core Speed 513 MHz 725 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 1000 MHz
Unified Shaders 96 720
Texture Mapping Units 48 36
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 143 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 63360 MB/sec 64000 MB/sec
Texel Rate 24624 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree