Compare any two graphics cards:
VS

GeForce 9500 GT 512MB GDDR3 vs Radeon HD 6750 1GB

Intro

The GeForce 9500 GT 512MB GDDR3 uses a 55 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this model. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.

Compare that to the Radeon HD 6750 1GB, which features a clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 720 SPUs, 36 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
Radeon HD 6750 1GB 86 Watts
Difference: 36 Watts (72%)

Memory Bandwidth

In theory, the Radeon HD 6750 1GB should be 150% faster than the GeForce 9500 GT 512MB GDDR3 overall, because of its greater data rate. (explain)

Radeon HD 6750 1GB 64000 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 38400 (150%)

Texel Rate

The Radeon HD 6750 1GB should be much (more or less 197%) faster with regards to anisotropic filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

Radeon HD 6750 1GB 26100 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 17300 (197%)

Pixel Rate

The Radeon HD 6750 1GB will be quite a bit (approximately 164%) better at anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and also will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 6750 1GB 11600 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 7200 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 512MB GDDR3 Radeon HD 6750 1GB
Manufacturer nVidia AMD
Year July 2008 January 2011
Code Name G96b Juniper Pro
Memory 512 MB 1024 MB
Core Speed 550 MHz 725 MHz
Memory Speed 1600 MHz 4000 MHz
Power (Max TDP) 50 watts 86 watts
Bandwidth 25600 MB/sec 64000 MB/sec
Texel Rate 8800 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 32 720
Texture Mapping Units 16 36
Render Output Units 8 16
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 55 nm 40 nm
Transistors 314 million 1040 million
Bus PCIe x16 2.0, PCI PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield