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GeForce 9800 GTX+ vs Radeon HD 6750 1GB

Intro

The GeForce 9800 GTX+ features a core clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 6750 1GB, which features a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 720 SPUs, 36 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 59 Watts (69%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GTX+ will be 10% quicker than the Radeon HD 6750 1GB in general, because of its greater bandwidth. (explain)

GeForce 9800 GTX+ 70400 MB/sec
Radeon HD 6750 1GB 64000 MB/sec
Difference: 6400 (10%)

Texel Rate

The GeForce 9800 GTX+ is a lot (approximately 81%) faster with regards to texture filtering than the Radeon HD 6750 1GB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 6750 1GB 26100 Mtexels/sec
Difference: 21132 (81%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 9800 GTX+ is a better choice, but only just. (explain)

GeForce 9800 GTX+ 11808 Mpixels/sec
Radeon HD 6750 1GB 11600 Mpixels/sec
Difference: 208 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 6750 1GB
Manufacturer nVidia ATi
Year July 2008 January 2011
Code Name G92b Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 725 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1000 MHz
Unified Shaders 128 720
Texture Mapping Units 64 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 145 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 64000 MB/sec
Texel Rate 47232 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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