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Radeon HD 3850 1GB vs Radeon HD 6750 1GB

Intro

The Radeon HD 3850 1GB has a GPU core clock speed of 668 MHz, and the 1024 MB of GDDR3 RAM is set to run at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon HD 6750 1GB, which features a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 720 SPUs, 36 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 1GB 75 Watts
Radeon HD 6750 1GB 86 Watts
Difference: 11 Watts (15%)

Memory Bandwidth

In theory, the Radeon HD 6750 1GB should be quite a bit faster than the Radeon HD 3850 1GB overall. (explain)

Radeon HD 6750 1GB 64000 MB/sec
Radeon HD 3850 1GB 52992 MB/sec
Difference: 11008 (21%)

Texel Rate

The Radeon HD 6750 1GB should be a lot (approximately 144%) better at AF than the Radeon HD 3850 1GB. (explain)

Radeon HD 6750 1GB 26100 Mtexels/sec
Radeon HD 3850 1GB 10688 Mtexels/sec
Difference: 15412 (144%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 6750 1GB is the winner, though only just barely. (explain)

Radeon HD 6750 1GB 11600 Mpixels/sec
Radeon HD 3850 1GB 10688 Mpixels/sec
Difference: 912 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 1GB Radeon HD 6750 1GB
Manufacturer ATi ATi
Year Nov 19, 2007 January 2011
Code Name RV670 PRO Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe x16
Memory 1024 MB 1024 MB
Core Speed 668 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 828 MHz 1000 MHz
Unified Shaders 320(64x5) 720
Texture Mapping Units 16 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 75 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 52992 MB/sec 64000 MB/sec
Texel Rate 10688 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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