Compare any two graphics cards:
GeForce GT 230 vs GeForce GTX 260 Core 216
IntroThe GeForce GT 230 features a GPU core speed of 550 MHz, and the 1536 MB of DDR3 RAM runs at 800 MHz through a 192-bit bus. It also features 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.Compare those specs to the GeForce GTX 260 Core 216, which makes use of a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM is set to run at a frequency of 999 MHz on this specific card. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 260 Core 216 should in theory be quite a bit superior to the GeForce GT 230 in general. (explain)
Texel RateThe GeForce GTX 260 Core 216 will be a lot (more or less 371%) faster with regards to AF than the GeForce GT 230. (explain)
Pixel RateThe GeForce GTX 260 Core 216 is much (more or less 267%) faster with regards to anti-aliasing than the GeForce GT 230, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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