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Radeon HD 4730 vs Radeon HD 6750 1GB

Intro

The Radeon HD 4730 comes with a core clock frequency of 700 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 128-bit memory bus, and uses a 55 nm design. It features 640(128x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon HD 6750 1GB, which comes with core speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 720 SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
Radeon HD 4730 140 Watts
Difference: 54 Watts (63%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6750 1GB should be 11% faster than the Radeon HD 4730 in general, because of its greater bandwidth. (explain)

Radeon HD 6750 1GB 64000 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 6750 1GB should be a little bit (approximately 17%) more effective at anisotropic filtering than the Radeon HD 4730. (explain)

Radeon HD 6750 1GB 26100 Mtexels/sec
Radeon HD 4730 22400 Mtexels/sec
Difference: 3700 (17%)

Pixel Rate

The Radeon HD 6750 1GB will be quite a bit (about 107%) better at full screen anti-aliasing than the Radeon HD 4730, and should be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 6750 1GB 11600 Mpixels/sec
Radeon HD 4730 5600 Mpixels/sec
Difference: 6000 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4730

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4730 Radeon HD 6750 1GB
Manufacturer ATi ATi
Year Jun 8, 2009 January 2011
Code Name RV770/CE Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe x16
Memory 512 MB 1024 MB
Core Speed 700 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 720
Texture Mapping Units 32 36
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 140 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 22400 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 5600 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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