Compare any two graphics cards:
Radeon HD 4870 512MB vs Radeon HD 6750 1GB
IntroThe Radeon HD 4870 512MB has a GPU clock speed of 750 MHz, and the 512 MB of GDDR5 memory is set to run at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.Compare all of that to the Radeon HD 6750 1GB, which has a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 720 SPUs, 36 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4870 512MB will be 80% quicker than the Radeon HD 6750 1GB overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 4870 512MB is a small bit (more or less 15%) more effective at texture filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateThe Radeon HD 4870 512MB should be just a bit (about 3%) faster with regards to full screen anti-aliasing than the Radeon HD 6750 1GB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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