Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs Radeon HD 6750 1GB

Intro

The GeForce GTS 250 512MB features core clock speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare all that to the Radeon HD 6750 1GB, which features GPU clock speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is made up of 720 SPUs, 36 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 59 Watts (69%)

Memory Bandwidth

In theory, the GeForce GTS 250 512MB should perform a small bit faster than the Radeon HD 6750 1GB in general. (explain)

GeForce GTS 250 512MB 70400 MB/sec
Radeon HD 6750 1GB 64000 MB/sec
Difference: 6400 (10%)

Texel Rate

The GeForce GTS 250 512MB will be quite a bit (more or less 81%) faster with regards to texture filtering than the Radeon HD 6750 1GB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 6750 1GB 26100 Mtexels/sec
Difference: 21132 (81%)

Pixel Rate

The GeForce GTS 250 512MB will be a little bit (more or less 2%) better at full screen anti-aliasing than the Radeon HD 6750 1GB, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
Radeon HD 6750 1GB 11600 Mpixels/sec
Difference: 208 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB Radeon HD 6750 1GB
Manufacturer nVidia ATi
Year March 3, 2009 January 2011
Code Name G92a/b Juniper Pro
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 725 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1000 MHz
Unified Shaders 128 720
Texture Mapping Units 64 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 145 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 64000 MB/sec
Texel Rate 47232 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree