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GeForce GTX 295 vs Radeon HD 6750 1GB

Intro

The GeForce GTX 295 has a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare those specs to the Radeon HD 6750 1GB, which makes use of a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular card. It features 720 SPUs along with 36 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
GeForce GTX 295 289 Watts
Difference: 203 Watts (236%)

Memory Bandwidth

The GeForce GTX 295 should in theory be quite a bit faster than the Radeon HD 6750 1GB overall. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 6750 1GB 64000 MB/sec
Difference: 159776 (250%)

Texel Rate

The GeForce GTX 295 should be a lot (approximately 253%) better at texture filtering than the Radeon HD 6750 1GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 6750 1GB 26100 Mtexels/sec
Difference: 66060 (253%)

Pixel Rate

The GeForce GTX 295 should be quite a bit (about 178%) faster with regards to FSAA than the Radeon HD 6750 1GB, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 6750 1GB 11600 Mpixels/sec
Difference: 20656 (178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 6750 1GB
Manufacturer nVidia AMD
Year January 8, 2009 January 2011
Code Name G200b Juniper Pro
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 725 MHz
Memory Speed 1998 MHz (x2) 4000 MHz
Power (Max TDP) 289 watts 86 watts
Bandwidth 223776 MB/sec 64000 MB/sec
Texel Rate 92160 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 240 (x2) 720
Texture Mapping Units 80 (x2) 36
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1040 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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