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Radeon HD 3850 X2 vs Radeon HD 6750 1GB

Intro

The Radeon HD 3850 X2 makes use of a 55 nm design. ATi has set the core speed at 668 MHz. The GDDR3 memory runs at a frequency of 828 MHz on this model. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon HD 6750 1GB, which comes with GPU clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is comprised of 720 SPUs, 36 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Radeon HD 3850 X2 should perform quite a bit faster than the Radeon HD 6750 1GB overall. (explain)

Radeon HD 3850 X2 105984 MB/sec
Radeon HD 6750 1GB 64000 MB/sec
Difference: 41984 (66%)

Texel Rate

The Radeon HD 6750 1GB should be quite a bit (approximately 22%) faster with regards to AF than the Radeon HD 3850 X2. (explain)

Radeon HD 6750 1GB 26100 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 4724 (22%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 3850 X2 is superior to the Radeon HD 6750 1GB, and very much so. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
Radeon HD 6750 1GB 11600 Mpixels/sec
Difference: 9776 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 X2 Radeon HD 6750 1GB
Manufacturer ATi ATi
Year Apr 4, 2008 January 2011
Code Name RV670 PRO Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe x16
Memory 512 MB (x2) 1024 MB
Core Speed 668 MHz (x2) 725 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 828 MHz (x2) 1000 MHz
Unified Shaders 320(64x5) (x2) 720
Texture Mapping Units 16 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) N/A watts 86 watts
Shader Model 4.1 5.0
Bandwidth 105984 MB/sec 64000 MB/sec
Texel Rate 21376 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 21376 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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