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Radeon HD 4850 X2 512MB vs Radeon HD 6750 1GB

Intro

The Radeon HD 4850 X2 512MB has core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 6750 1GB, which comes with a core clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is comprised of 720 SPUs, 36 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 164 Watts (191%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB should perform quite a bit faster than the Radeon HD 6750 1GB overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 6750 1GB 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 512MB will be quite a bit (more or less 92%) more effective at texture filtering than the Radeon HD 6750 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 6750 1GB 26100 Mtexels/sec
Difference: 23900 (92%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be a lot (approximately 72%) more effective at anti-aliasing than the Radeon HD 6750 1GB, and should be able to handle higher resolutions more effectively. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 6750 1GB 11600 Mpixels/sec
Difference: 8400 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 X2 512MB Radeon HD 6750 1GB
Manufacturer ATi ATi
Year Nov 7, 2008 January 2011
Code Name R700 Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe x16
Memory 512 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 725 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 993 MHz (x2) 1000 MHz
Unified Shaders 800(160x5) (x2) 720
Texture Mapping Units 40 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 250 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 127104 MB/sec 64000 MB/sec
Texel Rate 50000 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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