Compare any two graphics cards:
VS

GeForce 9500 GT 1GB GDDR3 vs Radeon HD 6750

Intro

The GeForce 9500 GT 1GB GDDR3 features a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 128-bit bus, and uses a 55 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare all that to the Radeon HD 6750, which comes with GPU core speed of 725 MHz, and 512 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also features 720 Stream Processors, 36 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
Radeon HD 6750 86 Watts
Difference: 36 Watts (72%)

Memory Bandwidth

In theory, the Radeon HD 6750 should perform a lot faster than the GeForce 9500 GT 1GB GDDR3 in general. (explain)

Radeon HD 6750 64000 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 38400 (150%)

Texel Rate

The Radeon HD 6750 will be quite a bit (approximately 197%) more effective at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)

Radeon HD 6750 26100 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 17300 (197%)

Pixel Rate

The Radeon HD 6750 will be much (approximately 164%) faster with regards to anti-aliasing than the GeForce 9500 GT 1GB GDDR3, and also should be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 6750 11600 Mpixels/sec
GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Difference: 7200 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 1GB GDDR3 Radeon HD 6750
Manufacturer nVidia AMD
Year July 2008 January 2011
Code Name G96b Juniper Pro
Memory 1024 MB 512 MB
Core Speed 550 MHz 725 MHz
Memory Speed 1600 MHz 4000 MHz
Power (Max TDP) 50 watts 86 watts
Bandwidth 25600 MB/sec 64000 MB/sec
Texel Rate 8800 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 32 720
Texture Mapping Units 16 36
Render Output Units 8 16
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 55 nm 40 nm
Transistors 314 million 1040 million
Bus PCIe x16 2.0, PCI PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield