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GeForce 8600 GS (OEM) vs Radeon HD 6750

Intro

The GeForce 8600 GS (OEM) has core speeds of 540 MHz on the GPU, and 400 MHz on the 256 MB of DDR2 memory. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare those specifications to the Radeon HD 6750, which comes with a core clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 720 SPUs, 36 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GS (OEM) 47 Watts
Radeon HD 6750 86 Watts
Difference: 39 Watts (83%)

Memory Bandwidth

In theory, the Radeon HD 6750 should perform a lot faster than the GeForce 8600 GS (OEM) in general. (explain)

Radeon HD 6750 64000 MB/sec
GeForce 8600 GS (OEM) 12800 MB/sec
Difference: 51200 (400%)

Texel Rate

The Radeon HD 6750 will be quite a bit (more or less 202%) better at texture filtering than the GeForce 8600 GS (OEM). (explain)

Radeon HD 6750 26100 Mtexels/sec
GeForce 8600 GS (OEM) 8640 Mtexels/sec
Difference: 17460 (202%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6750 is a better choice, by a large margin. (explain)

Radeon HD 6750 11600 Mpixels/sec
GeForce 8600 GS (OEM) 4320 Mpixels/sec
Difference: 7280 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8600 GS (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8600 GS (OEM) Radeon HD 6750
Manufacturer nVidia ATi
Year April 2007 January 2011
Code Name G84 Juniper Pro
Fab Process 80 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 256 MB 512 MB
Core Speed 540 MHz 725 MHz
Shader Speed 1180 MHz (N/A) MHz
Memory Speed 400 MHz (800 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 32 720
Texture Mapping Units 16 36
Render Output Units 8 16
Bus Type DDR2 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0
Power (Max TDP) 47 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 12800 MB/sec 64000 MB/sec
Texel Rate 8640 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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