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GeForce 8800 GTS (G80) 320MB vs Radeon HD 6750
IntroThe GeForce 8800 GTS (G80) 320MB features a core clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit bus, and makes use of a 90 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 20 ROPs.Compare that to the Radeon HD 6750, which comes with a clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 720 SPUs, 36 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6750 will be 1% faster than the GeForce 8800 GTS (G80) 320MB overall, due to its greater data rate. (explain)
Texel RateThe Radeon HD 6750 will be a little bit (more or less 6%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe Radeon HD 6750 is a bit (about 13%) more effective at full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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