Compare any two graphics cards:
GeForce 9800 GT 1GB vs Radeon HD 6750
IntroThe GeForce 9800 GT 1GB uses a 65/55 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular card. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.Compare those specs to the Radeon HD 6750, which uses a 40 nm design. ATi has clocked the core frequency at 725 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this model. It features 720 SPUs along with 36 TAUs and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6750 should in theory be a small bit superior to the GeForce 9800 GT 1GB overall. (explain)
Texel RateThe GeForce 9800 GT 1GB is quite a bit (about 29%) faster with regards to AF than the Radeon HD 6750. (explain)
Pixel RateThe Radeon HD 6750 will be much (more or less 21%) more effective at full screen anti-aliasing than the GeForce 9800 GT 1GB, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
|
Comments
Be the first to leave a comment!