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Radeon HD 3870 512MB vs Radeon HD 6750

Intro

The Radeon HD 3870 512MB features core speeds of 775 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 6750, which has clock speeds of 725 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 720 SPUs as well as 36 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
Radeon HD 3870 512MB 106 Watts
Difference: 20 Watts (23%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6750 should theoretically be a bit superior to the Radeon HD 3870 512MB overall. (explain)

Radeon HD 6750 64000 MB/sec
Radeon HD 3870 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 6750 is much (more or less 110%) better at anisotropic filtering than the Radeon HD 3870 512MB. (explain)

Radeon HD 6750 26100 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 13700 (110%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 512MB is a better choice, but not by far. (explain)

Radeon HD 3870 512MB 12400 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 800 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 512MB Radeon HD 6750
Manufacturer ATi ATi
Year Nov 19, 2007 January 2011
Code Name RV670 XT Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe x16
Memory 512 MB 512 MB
Core Speed 775 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 320(64x5) 720
Texture Mapping Units 16 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0
Power (Max TDP) 106 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 12400 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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