Compare any two graphics cards:
Radeon HD 4850 512MB vs Radeon HD 6750
IntroThe Radeon HD 4850 512MB makes use of a 55 nm design. ATi has clocked the core speed at 625 MHz. The GDDR3 RAM runs at a speed of 993 MHz on this model. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 6750, which has a GPU core clock speed of 725 MHz, and 512 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 720 Stream Processors, 36 TAUs, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6750 should be a little bit faster than the Radeon HD 4850 512MB overall. (explain)
Texel RateThe Radeon HD 6750 is a little bit (approximately 4%) better at AF than the Radeon HD 4850 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 6750 is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
|
Comments
Be the first to leave a comment!