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GeForce GTS 250 512MB vs Radeon HD 6750

Intro

The GeForce GTS 250 512MB comes with a core clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also makes use of a 256-bit bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 6750, which features a clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is comprised of 720 SPUs, 36 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 59 Watts (69%)

Memory Bandwidth

The GeForce GTS 250 512MB, in theory, should be a bit faster than the Radeon HD 6750 overall. (explain)

GeForce GTS 250 512MB 70400 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 6400 (10%)

Texel Rate

The GeForce GTS 250 512MB will be a lot (more or less 81%) better at anisotropic filtering than the Radeon HD 6750. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 21132 (81%)

Pixel Rate

The GeForce GTS 250 512MB should be a small bit (more or less 2%) more effective at full screen anti-aliasing than the Radeon HD 6750, and also able to handle higher resolutions more effectively. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 208 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB Radeon HD 6750
Manufacturer nVidia ATi
Year March 3, 2009 January 2011
Code Name G92a/b Juniper Pro
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 512 MB
Core Speed 738 MHz 725 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1000 MHz
Unified Shaders 128 720
Texture Mapping Units 64 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.0
Power (Max TDP) 145 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 64000 MB/sec
Texel Rate 47232 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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