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Radeon HD 5770 vs Radeon HD 6750

Intro

The Radeon HD 5770 has a GPU clock speed of 850 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1200 MHz through a 128-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 6750, which comes with core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 memory. It features 720 SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
Radeon HD 5770 108 Watts
Difference: 22 Watts (26%)

Memory Bandwidth

In theory, the Radeon HD 5770 is 20% faster than the Radeon HD 6750 in general, due to its greater data rate. (explain)

Radeon HD 5770 76800 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 12800 (20%)

Texel Rate

The Radeon HD 5770 will be a lot (approximately 30%) better at texture filtering than the Radeon HD 6750. (explain)

Radeon HD 5770 34000 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 7900 (30%)

Pixel Rate

The Radeon HD 5770 is just a bit (about 17%) more effective at AA than the Radeon HD 6750, and able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 5770 13600 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 2000 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 5770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 5770 Radeon HD 6750
Manufacturer ATi ATi
Year October 13, 2009 January 2011
Code Name Juniper XT Juniper Pro
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 1024 MB 512 MB
Core Speed 850 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1200 MHz 1000 MHz
Unified Shaders 800(160x5) 720
Texture Mapping Units 40 36
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.0
Power (Max TDP) 108 watts 86 watts
Shader Model 5.0 5.0
Bandwidth 76800 MB/sec 64000 MB/sec
Texel Rate 34000 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 13600 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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