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Radeon HD 3850 X2 vs Radeon HD 6750

Intro

The Radeon HD 3850 X2 has a clock speed of 668 MHz and a GDDR3 memory speed of 828 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 6750, which has GPU clock speed of 725 MHz, and 512 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also features 720 Stream Processors, 36 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3850 X2, in theory, should be a lot faster than the Radeon HD 6750 in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 41984 (66%)

Texel Rate

The Radeon HD 6750 is much (more or less 22%) more effective at AF than the Radeon HD 3850 X2. (explain)

Radeon HD 6750 26100 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 4724 (22%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 3850 X2 is the winner, by far. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 9776 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 X2 Radeon HD 6750
Manufacturer ATi ATi
Year Apr 4, 2008 January 2011
Code Name RV670 PRO Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe x16
Memory 512 MB (x2) 512 MB
Core Speed 668 MHz (x2) 725 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 828 MHz (x2) 1000 MHz
Unified Shaders 320(64x5) (x2) 720
Texture Mapping Units 16 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0
Power (Max TDP) N/A watts 86 watts
Shader Model 4.1 5.0
Bandwidth 105984 MB/sec 64000 MB/sec
Texel Rate 21376 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 21376 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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