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Radeon HD 3870 X2 512MB vs Radeon HD 6750

Intro

The Radeon HD 3870 X2 512MB makes use of a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR3 RAM works at a speed of 900 MHz on this particular model. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6750, which features GPU core speed of 725 MHz, and 512 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 720 SPUs, 36 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB will be 80% faster than the Radeon HD 6750 in general, because of its higher bandwidth. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 51200 (80%)

Texel Rate

The Radeon HD 3870 X2 512MB will be just a bit (about 1%) faster with regards to anisotropic filtering than the Radeon HD 6750. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 300 (1%)

Pixel Rate

The Radeon HD 3870 X2 512MB is a lot (more or less 128%) more effective at AA than the Radeon HD 6750, and capable of handling higher resolutions more effectively. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 14800 (128%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 6750
Manufacturer AMD AMD
Year Jan 28, 2008 January 2011
Code Name R680 Juniper Pro
Memory 512 MB (x2) 512 MB
Core Speed 825 MHz (x2) 725 MHz
Memory Speed 1800 MHz (x2) 4000 MHz
Power (Max TDP) (Unknown) watts 86 watts
Bandwidth 115200 MB/sec 64000 MB/sec
Texel Rate 26400 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 320(64x5) (x2) 720
Texture Mapping Units 16 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors (Unknown) million 1040 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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