Compare any two graphics cards:
VS

Radeon HD 4850 X2 512MB vs Radeon HD 6750

Intro

The Radeon HD 4850 X2 512MB has a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 6750, which has a GPU core clock speed of 725 MHz, and 512 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is comprised of 720 Stream Processors, 36 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 164 Watts (191%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB will be 99% quicker than the Radeon HD 6750 overall, because of its greater data rate. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 512MB is much (about 92%) more effective at texture filtering than the Radeon HD 6750. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 23900 (92%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4850 X2 512MB is superior to the Radeon HD 6750, and very much so. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 8400 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 4850 X2 512MB Radeon HD 6750
Manufacturer AMD AMD
Year Nov 7, 2008 January 2011
Code Name R700 Juniper Pro
Memory 512 MB (x2) 512 MB
Core Speed 625 MHz (x2) 725 MHz
Memory Speed 1986 MHz (x2) 4000 MHz
Power (Max TDP) 250 watts 86 watts
Bandwidth 127104 MB/sec 64000 MB/sec
Texel Rate 50000 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 800(160x5) (x2) 720
Texture Mapping Units 40 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors 956 million 1040 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield