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Radeon HD 4850 X2 512MB vs Radeon HD 6750

Intro

The Radeon HD 4850 X2 512MB comes with clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Compare those specs to the Radeon HD 6750, which features a clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is comprised of 720 SPUs, 36 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 164 Watts (191%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 X2 512MB should in theory be much better than the Radeon HD 6750 overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 512MB will be a lot (about 92%) faster with regards to AF than the Radeon HD 6750. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 23900 (92%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be much (approximately 72%) faster with regards to AA than the Radeon HD 6750, and also able to handle higher resolutions better. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 8400 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon HD 6750
Manufacturer AMD AMD
Year Nov 7, 2008 January 2011
Code Name R700 Juniper Pro
Memory 512 MB (x2) 512 MB
Core Speed 625 MHz (x2) 725 MHz
Memory Speed 1986 MHz (x2) 4000 MHz
Power (Max TDP) 250 watts 86 watts
Bandwidth 127104 MB/sec 64000 MB/sec
Texel Rate 50000 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 800(160x5) (x2) 720
Texture Mapping Units 40 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors 956 million 1040 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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