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GeForce 8800 GT 256MB vs GeForce 9800 GX2

Intro

The GeForce 8800 GT 256MB has a core clock speed of 600 MHz and a GDDR3 memory speed of 700 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce 9800 GX2, which comes with a clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 256MB 105 Watts
GeForce 9800 GX2 197 Watts
Difference: 92 Watts (88%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should in theory be much better than the GeForce 8800 GT 256MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8800 GT 256MB 44800 MB/sec
Difference: 83200 (186%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (about 129%) better at anisotropic filtering than the GeForce 8800 GT 256MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8800 GT 256MB 33600 Mtexels/sec
Difference: 43200 (129%)

Pixel Rate

The GeForce 9800 GX2 should be a lot (about 100%) better at full screen anti-aliasing than the GeForce 8800 GT 256MB, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8800 GT 256MB 9600 Mpixels/sec
Difference: 9600 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GT 256MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 256MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year Dec 2007 Mar 2008
Code Name G92 G92
Memory 256 MB 512 MB (x2)
Core Speed 600 MHz 600 MHz (x2)
Memory Speed 1400 MHz 2000 MHz (x2)
Power (Max TDP) 105 watts 197 watts
Bandwidth 44800 MB/sec 128000 MB/sec
Texel Rate 33600 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 112 128 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 8800 GT 256MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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