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GeForce 9800 GX2 vs Radeon HD 4830 512MB

Intro

The GeForce 9800 GX2 has a clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 4830 512MB, which has GPU clock speed of 575 MHz, and 512 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also features 640(128x5) Stream Processors, 32 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
GeForce 9800 GX2 197 Watts
Difference: 102 Watts (107%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GX2 should theoretically be quite a bit superior to the Radeon HD 4830 512MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 70400 (122%)

Texel Rate

The GeForce 9800 GX2 should be much (more or less 317%) better at texture filtering than the Radeon HD 4830 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 58400 (317%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9800 GX2 is superior to the Radeon HD 4830 512MB, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 10000 (109%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4830 512MB
Manufacturer nVidia AMD
Year Mar 2008 Oct 21, 2008
Code Name G92 RV770 LE
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 575 MHz
Memory Speed 2000 MHz (x2) 1800 MHz
Power (Max TDP) 197 watts 95 watts
Bandwidth 128000 MB/sec 57600 MB/sec
Texel Rate 76800 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 128 (x2) 640(128x5)
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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