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GeForce 9800 GX2 vs Radeon HD 4850 1GB

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM runs at a speed of 1000 MHz on this specific card. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 4850 1GB, which uses a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR4 RAM works at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 1GB 110 Watts
GeForce 9800 GX2 197 Watts
Difference: 87 Watts (79%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 is 101% faster than the Radeon HD 4850 1GB overall, because of its greater data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 64448 (101%)

Texel Rate

The GeForce 9800 GX2 is a lot (more or less 207%) faster with regards to AF than the Radeon HD 4850 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 51800 (207%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 9800 GX2 is a better choice, and very much so. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 9200 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 4850 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4850 1GB
Manufacturer nVidia AMD
Year Mar 2008 Jun 25, 2008
Code Name G92 RV770 PRO
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 625 MHz
Memory Speed 2000 MHz (x2) 1986 MHz
Power (Max TDP) 197 watts 110 watts
Bandwidth 128000 MB/sec 63552 MB/sec
Texel Rate 76800 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 128 (x2) 800(160x5)
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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