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GeForce 9800 GX2 vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce 9800 GX2 has a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the GeForce GTX 260 216SP 55 nm, which features core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 216 SPUs as well as 72 TAUs and 28 ROPs.

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GX2 81 FPS
GeForce GTX 260 216SP 55 nm 74 FPS
Difference: 7 FPS (9%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GX2 55 FPS
GeForce GTX 260 216SP 55 nm 36 FPS
Difference: 19 FPS (53%)

GeForce 9800 GX2 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GX2 wins overall, by 26 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GX2 136 FPS
GeForce GTX 260 216SP 55 nm 110 FPS
Difference: 26 FPS (24%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce 9800 GX2 197 Watts
Difference: 26 Watts (15%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should theoretically be a bit superior to the GeForce GTX 260 216SP 55 nm in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The GeForce 9800 GX2 should be quite a bit (approximately 85%) more effective at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 35328 (85%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is a better choice, though only just barely. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 3072 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GX2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GX2 GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year Mar 2008 December 22, 2008
Code Name G92 G200b
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB (x2) 896 MB
Core Speed 600 MHz (x2) 576 MHz
Shader Speed 1500 MHz (x2) 1242 MHz
Memory Speed 1000 MHz (x2) 999 MHz
Unified Shaders 128 (x2) 216
Texture Mapping Units 64 (x2) 72
Render Output Units 16 (x2) 28
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 448-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1
Power (Max TDP) 197 watts 171 watts
Shader Model 4.0 4.0
Bandwidth 128000 MB/sec 111888 MB/sec
Texel Rate 76800 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16128 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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