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GeForce 9800 GX2 vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory runs at a speed of 1000 MHz on this specific card. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare that to the GeForce GTX 260 216SP 55 nm, which has GPU clock speed of 576 MHz, and 896 MB of GDDR3 RAM set to run at 999 MHz through a 448-bit bus. It also is made up of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce 9800 GX2 197 Watts
Difference: 26 Watts (15%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should perform a bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The GeForce 9800 GX2 will be much (more or less 85%) better at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 35328 (85%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9800 GX2 is superior to the GeForce GTX 260 216SP 55 nm, but it probably won't make a huge difference. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 3072 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year Mar 2008 December 22, 2008
Code Name G92 G200b
Memory 512 MB (x2) 896 MB
Core Speed 600 MHz (x2) 576 MHz
Memory Speed 2000 MHz (x2) 1998 MHz
Power (Max TDP) 197 watts 171 watts
Bandwidth 128000 MB/sec 111888 MB/sec
Texel Rate 76800 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 128 (x2) 216
Texture Mapping Units 64 (x2) 72
Render Output Units 16 (x2) 28
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 448-bit
Fab Process 65 nm 55 nm
Transistors 754 million 1400 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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