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GeForce 9800 GTX vs GeForce GTX 295

Intro

The GeForce 9800 GTX makes use of a 65 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR3 RAM is set to run at a frequency of 1100 MHz on this particular card. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this specific model. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
GeForce GTX 295 289 Watts
Difference: 149 Watts (106%)

Memory Bandwidth

In theory, the GeForce GTX 295 is 218% faster than the GeForce 9800 GTX overall, because of its higher data rate. (explain)

GeForce GTX 295 223776 MB/sec
GeForce 9800 GTX 70400 MB/sec
Difference: 153376 (218%)

Texel Rate

The GeForce GTX 295 is a lot (approximately 113%) more effective at AF than the GeForce 9800 GTX. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce 9800 GTX 43200 Mtexels/sec
Difference: 48960 (113%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 295 is the winner, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce 9800 GTX 10800 Mpixels/sec
Difference: 21456 (199%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GTX

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GTX GeForce GTX 295
Manufacturer nVidia nVidia
Year April 2008 January 8, 2009
Code Name G92 G200b
Memory 512 MB 896 MB (x2)
Core Speed 675 MHz 576 MHz (x2)
Memory Speed 2200 MHz 1998 MHz (x2)
Power (Max TDP) 140 watts 289 watts
Bandwidth 70400 MB/sec 223776 MB/sec
Texel Rate 43200 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 128 240 (x2)
Texture Mapping Units 64 80 (x2)
Render Output Units 16 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 448-bit (x2)
Fab Process 65 nm 55 nm
Transistors 754 million 1400 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GTX

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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