Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 295 vs Radeon HD 4870 512MB

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory runs at a speed of 999 MHz on this specific card. It features 240 SPUs along with 80 Texture Address Units and 28 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4870 512MB, which makes use of a 55 nm design. ATi has clocked the core speed at 750 MHz. The GDDR5 memory works at a frequency of 900 MHz on this specific card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 60 FPS
Radeon HD 4870 512MB 20 FPS
Difference: 40 FPS (200%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 185 FPS
Radeon HD 4870 512MB 96 FPS
Difference: 89 FPS (93%)

GeForce GTX 295 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 295 wins overall, by 258 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 295 490 FPS
Radeon HD 4870 512MB 232 FPS
Difference: 258 FPS (111%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should perform much faster than the Radeon HD 4870 512MB in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 108576 (94%)

Texel Rate

The GeForce GTX 295 should be quite a bit (more or less 207%) faster with regards to AF than the Radeon HD 4870 512MB. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 62160 (207%)

Pixel Rate

The GeForce GTX 295 is much (approximately 169%) better at AA than the Radeon HD 4870 512MB, and will be able to handle higher resolutions better. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 20256 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 295 Radeon HD 4870 512MB
Manufacturer nVidia ATi
Year January 8, 2009 Jun 25, 2008
Code Name G200b RV770 XT
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 896 MB (x2) 512 MB
Core Speed 576 MHz (x2) 750 MHz
Shader Speed 1242 MHz (x2) (N/A) MHz
Memory Speed 999 MHz (x2) 900 MHz
Unified Shaders 240 (x2) 800(160x5)
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 289 watts 150 watts
Shader Model 4.0 4.1
Bandwidth 223776 MB/sec 115200 MB/sec
Texel Rate 92160 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree