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GeForce GTX 260 Core 216 vs GeForce GTX 295

Intro

The GeForce GTX 260 Core 216 comes with a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also is made up of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare all that to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory runs at a speed of 999 MHz on this card. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX 295 289 Watts
Difference: 87 Watts (43%)

Memory Bandwidth

In theory, the GeForce GTX 295 should be 100% quicker than the GeForce GTX 260 Core 216 overall, due to its higher data rate. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 111888 (100%)

Texel Rate

The GeForce GTX 295 will be much (about 122%) faster with regards to texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 50688 (122%)

Pixel Rate

The GeForce GTX 295 is a lot (approximately 100%) faster with regards to FSAA than the GeForce GTX 260 Core 216, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 16128 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 295
Manufacturer nVidia nVidia
Year September 16, 2008 January 8, 2009
Code Name G200 G200b
Memory 896 MB 896 MB (x2)
Core Speed 576 MHz 576 MHz (x2)
Memory Speed 1998 MHz 1998 MHz (x2)
Power (Max TDP) 202 watts 289 watts
Bandwidth 111888 MB/sec 223776 MB/sec
Texel Rate 41472 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 216 240 (x2)
Texture Mapping Units 72 80 (x2)
Render Output Units 28 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million 1400 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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