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GeForce GTX 295 vs Radeon HD 5850

Intro

The GeForce GTX 295 comes with a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare those specifications to the Radeon HD 5850, which comes with a core clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1440(288x5) SPUs, 72 TAUs, and 32 Raster Operation Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 60 FPS
Radeon HD 5850 44 FPS
Difference: 16 FPS (36%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 185 FPS
Radeon HD 5850 124 FPS
Difference: 61 FPS (49%)

GeForce GTX 295 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 295 wins overall, by 154 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 295 490 FPS
Radeon HD 5850 336 FPS
Difference: 154 FPS (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
GeForce GTX 295 289 Watts
Difference: 138 Watts (91%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should be quite a bit faster than the Radeon HD 5850 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 5850 128000 MB/sec
Difference: 95776 (75%)

Texel Rate

The GeForce GTX 295 is quite a bit (more or less 77%) more effective at texture filtering than the Radeon HD 5850. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 5850 52200 Mtexels/sec
Difference: 39960 (77%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 295 is the winner, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 5850 23200 Mpixels/sec
Difference: 9056 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 295 Radeon HD 5850
Manufacturer nVidia ATi
Year January 8, 2009 September 30, 2009
Code Name G200b Cypress PRO
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 725 MHz
Shader Speed 1242 MHz (x2) (N/A) MHz
Memory Speed 999 MHz (x2) 1000 MHz
Unified Shaders 240 (x2) 1440(288x5)
Texture Mapping Units 80 (x2) 72
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 289 watts 151 watts
Shader Model 4.0 5.0
Bandwidth 223776 MB/sec 128000 MB/sec
Texel Rate 92160 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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