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GeForce 8800 GTS (G92) vs Radeon HD 3850 X2

Intro

The GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 memory runs at a speed of 970 MHz on this card. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 3850 X2, which uses a 55 nm design. ATi has set the core speed at 668 MHz. The GDDR3 memory is set to run at a speed of 828 MHz on this specific model. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3850 X2 will be 71% faster than the GeForce 8800 GTS (G92) in general, due to its higher data rate. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 43904 (71%)

Texel Rate

The GeForce 8800 GTS (G92) should be quite a bit (approximately 95%) more effective at AF than the Radeon HD 3850 X2. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 20224 (95%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 3850 X2 is superior to the GeForce 8800 GTS (G92), by far. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 10976 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3850 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) Radeon HD 3850 X2
Manufacturer nVidia ATi
Year Dec 2007 Apr 4, 2008
Code Name G92 RV670 PRO
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 668 MHz (x2)
Shader Speed 1625 MHz (N/A) MHz (x2)
Memory Speed 970 MHz 828 MHz (x2)
Unified Shaders 128 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 135 watts (N/A) watts
Shader Model 4.0 4.1
Bandwidth 62080 MB/sec 105984 MB/sec
Texel Rate 41600 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 21376 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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