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Radeon HD 3850 X2 vs Radeon HD 4830 1GB

Intro

The Radeon HD 3850 X2 features a GPU core clock speed of 668 MHz, and the 512 MB of GDDR3 RAM runs at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon HD 4830 1GB, which features clock speeds of 575 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR4 memory. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3850 X2 should be 84% faster than the Radeon HD 4830 1GB overall, due to its higher bandwidth. (explain)

Radeon HD 3850 X2 105984 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 48384 (84%)

Texel Rate

The Radeon HD 3850 X2 will be just a bit (more or less 16%) faster with regards to texture filtering than the Radeon HD 4830 1GB. (explain)

Radeon HD 3850 X2 21376 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 2976 (16%)

Pixel Rate

The Radeon HD 3850 X2 should be much (approximately 132%) better at FSAA than the Radeon HD 4830 1GB, and capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 12176 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3850 X2

Amazon.com

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Radeon HD 4830 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3850 X2 Radeon HD 4830 1GB
Manufacturer AMD AMD
Year Apr 4, 2008 Oct 21, 2008
Code Name RV670 PRO RV770 LE
Memory 512 MB (x2) 1024 MB
Core Speed 668 MHz (x2) 575 MHz
Memory Speed 1656 MHz (x2) 1800 MHz
Power (Max TDP) (Unknown) watts 95 watts
Bandwidth 105984 MB/sec 57600 MB/sec
Texel Rate 21376 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 21376 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 320(64x5) (x2) 640(128x5)
Texture Mapping Units 16 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon HD 3850 X2

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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