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Radeon HD 3850 X2 vs Radeon HD 4850 512MB

Intro

The Radeon HD 3850 X2 has core speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

Compare that to the Radeon HD 4850 512MB, which features core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3850 X2, in theory, should perform quite a bit faster than the Radeon HD 4850 512MB in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 42432 (67%)

Texel Rate

The Radeon HD 4850 512MB should be a small bit (approximately 17%) more effective at texture filtering than the Radeon HD 3850 X2. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 3624 (17%)

Pixel Rate

The Radeon HD 3850 X2 should be quite a bit (more or less 114%) better at anti-aliasing than the Radeon HD 4850 512MB, and also should be capable of handling higher resolutions better. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 11376 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 X2 Radeon HD 4850 512MB
Manufacturer ATi ATi
Year Apr 4, 2008 Jun 25, 2008
Code Name RV670 PRO RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
Memory 512 MB (x2) 512 MB
Core Speed 668 MHz (x2) 625 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 828 MHz (x2) 993 MHz
Unified Shaders 320(64x5) (x2) 800(160x5)
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) N/A watts 110 watts
Shader Model 4.1 4.1
Bandwidth 105984 MB/sec 63552 MB/sec
Texel Rate 21376 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 21376 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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