Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 3870 X2 1GB
IntroThe GeForce 8800 GTS (G80) 640MB comes with a GPU clock speed of 513 MHz, and the 640 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also is made up of 96 Stream Processors, 48 TAUs, and 20 Raster Operation Units.Compare all of that to the Radeon HD 3870 X2 1GB, which comes with a core clock speed of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3870 X2 1GB is 127% faster than the GeForce 8800 GTS (G80) 640MB in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon HD 3870 X2 1GB will be a little bit (about 7%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 1GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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