Compare any two graphics cards:
Radeon HD 3870 X2 1GB vs Radeon HD 4850 512MB
IntroThe Radeon HD 3870 X2 1GB has core speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 4850 512MB, which features a core clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon HD 3870 X2 1GB should theoretically be a lot better than the Radeon HD 4850 512MB overall. (explain)
Texel RateThe Radeon HD 3870 X2 1GB should be a small bit (about 6%) more effective at anisotropic filtering than the Radeon HD 4850 512MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 1GB is superior to the Radeon HD 4850 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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