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Radeon HD 3870 X2 1GB vs Radeon HD 4890 2GB

Intro

The Radeon HD 3870 X2 1GB uses a 55 nm design. ATi has set the core speed at 825 MHz. The GDDR4 memory is set to run at a speed of 1126 MHz on this card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 4890 2GB, which comes with core clock speeds of 1000 MHz on the GPU, and 975 MHz on the 2048 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 1GB should in theory be just a bit faster than the Radeon HD 4890 2GB overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon HD 4890 2GB 124800 MB/sec
Difference: 19328 (15%)

Texel Rate

The Radeon HD 4890 2GB will be much (more or less 52%) better at AF than the Radeon HD 3870 X2 1GB. (explain)

Radeon HD 4890 2GB 40000 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 13600 (52%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 X2 1GB is superior to the Radeon HD 4890 2GB, by far. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 10400 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 X2 1GB Radeon HD 4890 2GB
Manufacturer ATi ATi
Year Jan 28, 2008 Apr 2, 2009
Code Name R680 RV790 XT
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
Memory 1024 MB (x2) 2048 MB
Core Speed 825 MHz (x2) 1000 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 1126 MHz (x2) 975 MHz
Unified Shaders 320(64x5) (x2) 800(160x5)
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) N/A watts 190 watts
Shader Model 4.1 4.1
Bandwidth 144128 MB/sec 124800 MB/sec
Texel Rate 26400 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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