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GeForce GTS 250 1GB vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTS 250 1GB makes use of a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 memory works at a speed of 1100 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon HD 3870 X2 512MB, which makes use of a 55 nm design. ATi has clocked the core speed at 825 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 3870 X2 512MB 35 FPS
GeForce GTS 250 1GB 25 FPS
Difference: 10 FPS (40%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 3870 X2 512MB 60 FPS
GeForce GTS 250 1GB 58 FPS
Difference: 2 FPS (3%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 3870 X2 512MB 95 FPS
GeForce GTS 250 1GB 70 FPS
Difference: 25 FPS (36%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 3870 X2 512MB 68 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 37 FPS (119%)

Radeon HD 3870 X2 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 3870 X2 512MB wins overall, by 74 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 3870 X2 512MB 258 FPS
GeForce GTS 250 1GB 184 FPS
Difference: 74 FPS (40%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB, in theory, should be much faster than the GeForce GTS 250 1GB overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 44800 (64%)

Texel Rate

The GeForce GTS 250 1GB will be much (approximately 79%) better at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 20832 (79%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is superior to the GeForce GTS 250 1GB, and very much so. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 14592 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 1GB Radeon HD 3870 X2 512MB
Manufacturer nVidia ATi
Year March 3, 2009 Jan 28, 2008
Code Name G92a/b R680
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
Memory 1024 MB 512 MB (x2)
Core Speed 738 MHz 825 MHz (x2)
Shader Speed 1836 MHz (N/A) MHz (x2)
Memory Speed 1100 MHz 900 MHz (x2)
Unified Shaders 128 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 145 watts (N/A) watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 115200 MB/sec
Texel Rate 47232 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 26400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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