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Radeon HD 3870 1GB vs Radeon HD 4850 X2 1GB

Intro

The Radeon HD 3870 1GB features clock speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

Compare that to the Radeon HD 4850 X2 1GB, which comes with core speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 144 Watts (136%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 1GB will be 77% quicker than the Radeon HD 3870 1GB overall, because of its greater data rate. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 3870 1GB 72000 MB/sec
Difference: 55104 (77%)

Texel Rate

The Radeon HD 4850 X2 1GB should be quite a bit (more or less 303%) more effective at AF than the Radeon HD 3870 1GB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 37600 (303%)

Pixel Rate

The Radeon HD 4850 X2 1GB will be much (about 61%) more effective at AA than the Radeon HD 3870 1GB, and also will be capable of handling higher resolutions better. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon HD 3870 1GB 12400 Mpixels/sec
Difference: 7600 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 4850 X2 1GB
Manufacturer ATi ATi
Year Nov 19, 2007 Nov 7, 2008
Code Name RV670 XT R700
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16 (PCIe bridge)
Memory 1024 MB 1024 MB (x2)
Core Speed 775 MHz 625 MHz (x2)
Shader Speed N/A MHz (N/A) MHz (x2)
Memory Speed 1125 MHz 993 MHz (x2)
Unified Shaders 320(64x5) 800(160x5) (x2)
Texture Mapping Units 16 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 250 watts
Shader Model 4.1 4.1
Bandwidth 72000 MB/sec 127104 MB/sec
Texel Rate 12400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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