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Radeon HD 4850 1GB vs Radeon HD 4850 X2 1GB

Intro

The Radeon HD 4850 1GB has a core clock speed of 625 MHz and a GDDR4 memory frequency of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. ATi has set the core frequency at 625 MHz. The GDDR3 memory runs at a frequency of 993 MHz on this card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 1GB 110 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should theoretically be much faster than the Radeon HD 4850 1GB in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 63552 (100%)

Texel Rate

The Radeon HD 4850 X2 1GB should be much (approximately 100%) faster with regards to AF than the Radeon HD 4850 1GB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 25000 (100%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4850 X2 1GB is the winner, by far. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 10000 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 1GB Radeon HD 4850 X2 1GB
Manufacturer ATi ATi
Year Jun 25, 2008 Nov 7, 2008
Code Name RV770 PRO R700
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1024 MB 1024 MB (x2)
Core Speed 625 MHz 625 MHz (x2)
Shader Speed N/A MHz (N/A) MHz (x2)
Memory Speed 993 MHz 993 MHz (x2)
Unified Shaders 800(160x5) 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 110 watts 250 watts
Shader Model 4.1 4.1
Bandwidth 63552 MB/sec 127104 MB/sec
Texel Rate 25000 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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