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Radeon HD 4850 512MB vs Radeon HD 4850 X2 1GB

Intro

The Radeon HD 4850 512MB comes with a clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 X2 1GB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should theoretically perform quite a bit faster than the Radeon HD 4850 512MB in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 63552 (100%)

Texel Rate

The Radeon HD 4850 X2 1GB is quite a bit (more or less 100%) better at AF than the Radeon HD 4850 512MB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 25000 (100%)

Pixel Rate

The Radeon HD 4850 X2 1GB is much (more or less 100%) more effective at full screen anti-aliasing than the Radeon HD 4850 512MB, and should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 10000 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 512MB

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 512MB Radeon HD 4850 X2 1GB
Manufacturer AMD AMD
Year Jun 25, 2008 Nov 7, 2008
Code Name RV770 PRO R700
Memory 512 MB 1024 MB (x2)
Core Speed 625 MHz 625 MHz (x2)
Memory Speed 1986 MHz 1986 MHz (x2)
Power (Max TDP) 110 watts 250 watts
Bandwidth 63552 MB/sec 127104 MB/sec
Texel Rate 25000 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 800(160x5) 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors 956 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 4850 512MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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