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Radeon HD 4850 X2 1GB vs Radeon HD 4870 1GB

Intro

The Radeon HD 4850 X2 1GB has a core clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 4870 1GB, which features a clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should theoretically perform a little bit faster than the Radeon HD 4870 1GB in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 4870 1GB 115200 MB/sec
Difference: 11904 (10%)

Texel Rate

The Radeon HD 4850 X2 1GB should be quite a bit (about 67%) faster with regards to texture filtering than the Radeon HD 4870 1GB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 20000 (67%)

Pixel Rate

The Radeon HD 4850 X2 1GB is much (approximately 67%) faster with regards to FSAA than the Radeon HD 4870 1GB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 8000 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 1GB

Amazon.com

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Radeon HD 4870 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 1GB Radeon HD 4870 1GB
Manufacturer AMD AMD
Year Nov 7, 2008 Jun 25, 2008
Code Name R700 RV770 XT
Memory 1024 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 750 MHz
Memory Speed 1986 MHz (x2) 3600 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 127104 MB/sec 115200 MB/sec
Texel Rate 50000 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 800(160x5) (x2) 800(160x5)
Texture Mapping Units 40 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors 956 million 956 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon HD 4870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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