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Radeon HD 4850 X2 1GB vs Radeon HD 4870 1GB

Intro

The Radeon HD 4850 X2 1GB comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon HD 4870 1GB, which has core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should be a little bit faster than the Radeon HD 4870 1GB overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 4870 1GB 115200 MB/sec
Difference: 11904 (10%)

Texel Rate

The Radeon HD 4850 X2 1GB is quite a bit (about 67%) faster with regards to anisotropic filtering than the Radeon HD 4870 1GB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 20000 (67%)

Pixel Rate

The Radeon HD 4850 X2 1GB should be a lot (more or less 67%) better at anti-aliasing than the Radeon HD 4870 1GB, and also able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 8000 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 X2 1GB Radeon HD 4870 1GB
Manufacturer ATi ATi
Year Nov 7, 2008 Jun 25, 2008
Code Name R700 RV770 XT
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.0 x16
Memory 1024 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 750 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 993 MHz (x2) 900 MHz
Unified Shaders 800(160x5) (x2) 800(160x5)
Texture Mapping Units 40 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 250 watts 150 watts
Shader Model 4.1 4.1
Bandwidth 127104 MB/sec 115200 MB/sec
Texel Rate 50000 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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