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GeForce GTX 260 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 260 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 192 SPUs along with 64 TAUs and 28 ROPs.

Compare all of that to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 RAM runs at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 182 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 68 Watts (37%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 X2 1GB should theoretically be a little bit superior to the GeForce GTX 260 in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 15216 (14%)

Texel Rate

The Radeon HD 4850 X2 1GB will be quite a bit (about 36%) faster with regards to anisotropic filtering than the GeForce GTX 260. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 13136 (36%)

Pixel Rate

The Radeon HD 4850 X2 1GB will be quite a bit (more or less 24%) more effective at FSAA than the GeForce GTX 260, and also will be able to handle higher resolutions better. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 3872 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year June 16, 2008 Nov 7, 2008
Code Name G200 R700
Memory 896 MB 1024 MB (x2)
Core Speed 576 MHz 625 MHz (x2)
Memory Speed 1998 MHz 1986 MHz (x2)
Power (Max TDP) 182 watts 250 watts
Bandwidth 111888 MB/sec 127104 MB/sec
Texel Rate 36864 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 192 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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