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GeForce GTX 260 216SP 55 nm vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 260 216SP 55 nm features a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and uses a 55 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 X2 1GB, which features core speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should in theory perform a small bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 15216 (14%)

Texel Rate

The Radeon HD 4850 X2 1GB should be much (more or less 21%) better at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 8528 (21%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 4850 X2 1GB is superior to the GeForce GTX 260 216SP 55 nm, by a large margin. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 3872 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm Radeon HD 4850 X2 1GB
Manufacturer nVidia ATi
Year December 22, 2008 Nov 7, 2008
Code Name G200b R700
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
Memory 896 MB 1024 MB (x2)
Core Speed 576 MHz 625 MHz (x2)
Shader Speed 1242 MHz (N/A) MHz (x2)
Memory Speed 999 MHz 993 MHz (x2)
Unified Shaders 216 800(160x5) (x2)
Texture Mapping Units 72 40 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 171 watts 250 watts
Shader Model 4.0 4.1
Bandwidth 111888 MB/sec 127104 MB/sec
Texel Rate 41472 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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