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GeForce GTX 280 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 280 has a core clock frequency of 602 MHz and a GDDR3 memory frequency of 1107 MHz. It also uses a 512-bit bus, and makes use of a 65 nm design. It is made up of 240 SPUs, 80 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which has a clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 280 236 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 14 Watts (6%)

Memory Bandwidth

The GeForce GTX 280 should theoretically perform a bit faster than the Radeon HD 4850 X2 1GB overall. (explain)

GeForce GTX 280 141696 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 14592 (11%)

Texel Rate

The Radeon HD 4850 X2 1GB is a little bit (more or less 4%) better at texture filtering than the GeForce GTX 280. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 1840 (4%)

Pixel Rate

The Radeon HD 4850 X2 1GB is a small bit (more or less 4%) more effective at full screen anti-aliasing than the GeForce GTX 280, and also able to handle higher resolutions more effectively. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 736 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 280

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 280 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year June 17, 2008 Nov 7, 2008
Code Name G200 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 602 MHz 625 MHz (x2)
Memory Speed 2214 MHz 1986 MHz (x2)
Power (Max TDP) 236 watts 250 watts
Bandwidth 141696 MB/sec 127104 MB/sec
Texel Rate 48160 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 240 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 512-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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