Compare any two graphics cards:
VS

GeForce 8800 GT 1GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce 8800 GT 1GB features clock speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon HD 4850 X2 512MB, which comes with a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 1GB 105 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 145 Watts (138%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB is 121% faster than the GeForce 8800 GT 1GB in general, due to its higher bandwidth. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 69504 (121%)

Texel Rate

The Radeon HD 4850 X2 512MB will be much (approximately 49%) more effective at texture filtering than the GeForce 8800 GT 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 8800 GT 1GB 33600 Mtexels/sec
Difference: 16400 (49%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be much (about 108%) faster with regards to full screen anti-aliasing than the GeForce 8800 GT 1GB, and capable of handling higher resolutions better. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 8800 GT 1GB 9600 Mpixels/sec
Difference: 10400 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 1GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year Dec 2007 Nov 7, 2008
Code Name G92 R700
Memory 1024 MB 512 MB (x2)
Core Speed 600 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 105 watts 250 watts
Bandwidth 57600 MB/sec 127104 MB/sec
Texel Rate 33600 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 112 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield