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GeForce 8800 GTS (G80) 640MB vs Radeon HD 4850 X2 512MB

Intro

The GeForce 8800 GTS (G80) 640MB has a GPU core clock speed of 513 MHz, and the 640 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also is made up of 96 SPUs, 48 TAUs, and 20 ROPs.

Compare those specs to the Radeon HD 4850 X2 512MB, which makes use of a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 memory runs at a frequency of 993 MHz on this model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 107 Watts (75%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB should perform quite a bit faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 63744 (101%)

Texel Rate

The Radeon HD 4850 X2 512MB should be quite a bit (approximately 103%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 25376 (103%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be quite a bit (about 95%) faster with regards to AA than the GeForce 8800 GTS (G80) 640MB, and also will be able to handle higher screen resolutions better. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 9740 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year Nov 2006 (640) Nov 7, 2008
Code Name G80 R700
Memory 640 MB 512 MB (x2)
Core Speed 513 MHz 625 MHz (x2)
Memory Speed 1584 MHz 1986 MHz (x2)
Power (Max TDP) 143 watts 250 watts
Bandwidth 63360 MB/sec 127104 MB/sec
Texel Rate 24624 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 20 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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